

This makes it difficult to compare resolution differences between the One X and the Pro because limiting scaling to the horizontal dimension introduces subtle artifacts in addition to changing the clarity and detail in an image. It holds the vertical dimension constant at 2160p and only varies the pixel count on the horizontal dimension. Dynamic scaling typically decreases the number of pixels on both the horizontal (3840P) and vertical (2160p) dimensions in order to preserve other features such as frame rate. Native 4K resolution puts 3840 x 2160 pixels on the screen and is often referred to as 2160p. World War II makes use of dynamic resolution scaling on both the One X and the Pro.

Stay tuned for more updates.Note the difference in detail on the packs between the One X on the right and the Pro on the left. However, as is apparent from the footage, the game does end up looking quite stunning.Ĭall of Duty: WWII launches in November for the Xbox One, PS4 and PC. None of that is quite 4K, and it should be considered that EA’s Battlefield 1 last year ran at 1600p (with a dynamic buffer). The PS4 Pro downsamples when rendering at 1080p. On the PS4 Pro, the game will feature a dynamic resolution with the native resolution ranging from 1440×1620 to 2880×1620. Where the base PS4 version of Call of Duty WWII will be rendered in a resolution ranging from 960×1080 to 1920×1080, figures that are frankly quite impressive (at least as far as the upper limit is concerned). As per the footage that can be seen in a private beta test by VG Tech (you can view it in full through here), both the PS4 and the PS4 Pro versions of the game will feature dynamic resolution. New footage of the upcoming Call of Duty: WW2 has emerged, and apparently, Sledgehammer Games have made some serious technical upgrades to the first person shooter franchise.
